9/26/2023 0 Comments Arcane trickster 5e guideNeed to travel with a party of 3? Cast phantom steed and tenser's disk. No darkvision? No problem, have your unseen servant carry a torch. You'll eventually be able to cast Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Illusory Script, Tenser's Floating Disk, Unseen Servant, Gentle Repose, Magic Mouth, Skywrite, Feign Death, Leomund's Tiny Hut, Phantom Steed, Water Breathing, Contact Other Plane, Rary's Telepathic Bond, and Drawmij's Instant Summons. With ritual caster and access to scrolls (you've got to spend your money on something). Given this group, I'd go healer feat at zero (might as well be human if your barbarian doesn't have darkvision, either).Īnd at 4th, I'd pick up ritual caster. You've got a human barbarian and a beastmaster ranger, but no ritual caster or full-caster healer. After that, you'll have a better idea of what your party needs (if anything). Anyone who uses magic can use a component pouch (and should get one ASAP). If you can't use them, all you need is a free hand for the occasional spells with material components. Foci are just a replacement for material components in your hand. Arcana is a good skill, as you'll be the only one who has it. So if you can afford to wait, I'd say take another feat, or even Magic Initiate from another class (Cleric for Guidance, Light and Shield of Faith/Bless could work). Cantrips won't be that much fun once you have the ones the class gives you. With MI, you would end up with 5 cantrips and 4 spells by level 3. At level 3, you can get all you would get from Magic Initiate. a) Intelligence only starts to be crucial if you use a lot of save-attack spells, so for now a 14 is pretty good b) you will probably be shoehorned into being the party's face, so a little Persuasion/Deception with a decent CHA shouldn't be a mistake. I have read that, but I’m not particularly concerned with, the optimisation of an Arcane Trickster (despite the title of the thread), I was more specifically asking of it was a mistake to take Magic Initiate (Wizard), where I should assign my scores, the relation of ATs and components for spells, and several other things in that vein - only some of which happened to be in your guide.- As for stats, personally I'd go 8 16 14 14 10 12. In addition, I have a question - on the Wizard class’s page, it mentions (as a class feature), that it can use arcane foci and component pouches, yet Arcane Trickster doesn’t seem to. Is there anything wrong with this most-of-a build (particularly the taking of Magic Initiate), and do you have any advice or thoughts about/on the problems I mentioned? I don’t want to two-weapon fight, as it doesn’t work with Booming Blade all that well, and so many of my (future) abilities key off bonus actions. I’m not sold on fighting via either melee or archery, but I think I’ll go melee - Booming Blade and a rapier makes for a decent combination. I'll probably take Arcana as my bonus skill, and I’d planned on taking the background Urban Bounty Hunter - along with Rogue skills that’d come to proficiency in all the Dex skills, all the Cha skills, and Arcana. I plan on going straight Rogue (Arcane Trickster), but feel free to talk me out of that. I’d thought about taking Magic Initiate (Wizard) so I’d have a use for my decent Int for the first two levels, and to take Booming Blade (for extra damage on occasion), a utility cantrip, (for utlility, nothing more needs to be said), and Find Familiar, (for that sweet, sweet constant advantage, and therefore constant Sneak Attack). Or perhaps Wis and Cha should be swapped a negative Wis save modifier is nothing to envy, even if I’ll eventually get proficiency. Human as my race, and us using point buy, I settled on 15 (16) 15 (16) 14 8 8 10, putting the pair of 16s and the 14 into Con, Int, and Dex (although I can’t decide which should go where), the 10 into Cha, and the 8s into the Str and Wis. The build (a Rogue, eventually going into Arcane Trickster), looks somewhat like this: My two fellow players have already created their characters, a (Standard) Human Barbarian, built as the archetypal Barbarian, and a Revised Ranger, intending to go Beastmaster. Hello, Giant in the Playground! A friend is beginning a 5e campaign soon, and I’ve created a build I’d like to get some feedback on.
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